using UnityEngine;
using System.Collections;

public static class TextConstants
{   
    #region Error Messages

    public const string PLAYER_NOT_FOUND_ERROR = "Player not found";
    public const string CAMERA_NOT_FOUND_ERROR = "Camera not found";
	public const string MENU_NOT_FOUND_ERROR = "Menu not found";
    public const string ENEMY_NOT_FOUND_ERROR = "Enemy not found";

    #endregion

    #region Names

    public const string CONE_VISION_NAME = "ConeVision";
    public const string LIGHTNING_NAME = "Lightning";
    public const string PLAYER_NAME = "Player";
    public const string RELOAD_BASE_PARTICLES_NAME = "ReloadBase";

    #endregion

    #region Shaders Props Names

    public const string TINT_COLOR = "_TintColor";

    #endregion
}
